Richard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He has a hunchback. He wears his silver hair down. His blue eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Ploughman, who enjoyed hunting, Richard was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Breastplate. 1 Chain shirt. 1 Darkwood Shield.
Dustin Thackeray, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is brown and curly. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich southern family. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted psionic powers by his dying sister.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich, Family. Occupation: Healer
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Blue star sapphire (600 gp). 4 Smokesticks.
Reynard Oakley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. His black hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with painting.
History: Sold as a small child to a wizard, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his painting dream.
Motivation: Sabotage a competitor.
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 50 pp. Black pearl (1500 gp). Amethyst (110 gp). Azurite (15 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: The child of a Glassblower, who enjoyed hunting, Drogo was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Impulsive. Bonds: Nature, Immigrant, Debt. Occupation: Animal Trainer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 20 pp. 1 Spyglass. 1 Masterwork Artisan’s tools. 1 Disguise kit.
Bernard Easton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He sports a long blonde beard, and similarly colored long hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He now owns his own business.
Motivation: A deep hatred of goblins; and revenge
Ideals: Gifted. Flaws: Hedonist, PTSD. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 1 Buckler.
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