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NPC Generator

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Advanced [show]


Balimaar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, marred by beers. He wears his silver hair down. His eyes are a pleasant violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Balimaar Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight brown one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Family. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Everard Hackney, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Solomon Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. He has a silver handlebar mustache and slicked back silver hair. His violet eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he is content

Flaws: Impulsive, Antagonistic, Mundane. Bonds: Attractive, Immigrant, Military. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Solomon Wentworth, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 12 (+1)18 (+4)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Rolf Byron, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. With a patchy silver beard and wild silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.

History: Born in the west to a Tailor, Rolf learned a great deal about his mother's area of expertise. He has had some formal music training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Artistic. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Rolf Byron, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Roger Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is red, silky, and of moderate length. He is baby faced.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He plays an instrument quite well.

History: Sold as a small child to a necromancer, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He became a Adventurer soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Roger Lincoln, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)7 (-2) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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