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NPC Generator

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Advanced [show]


Kody Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He is muscular with a powerful set of arms. His blonde hair is matted, messy, and big. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing music.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.

Motivation: To end his boredom; and money/treasure

Ideals: Joker, Artistic. Flaws: Ugly, Secretive, Mundane. Bonds: Rich. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Kody Carlyle, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 16 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. White opal (800 gp). Blue quartz (12 gp). Peridot (70 gp). 1 Minor magic item.


Social Check DCs


Richard Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown trousers with green and black striped suspenders. He wears various colorful collared shirts. His silver hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Persistence. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Richard Shelby, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Carnelian (80 gp). Chalcedony (80 gp). 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Heward Dumph, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Junk Dealer does, and he perpetually has his rapier ready. His auburn hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Junk Dealer and found it very stressful. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: He is wracked by social anxiety; and to be a beggar again

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Attractive. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Dumph, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)5 (-3) 15 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Blue quartz (10 gp). Black pearl (700 gp).


Social Check DCs


Richard Brandon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, grey, dusty cloak. With bright golden hair and a scraggly beard. His gray eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of northern immigrants he idolized his mother. A freak accident while working with his Merchant mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Ugly, Depressed, Disease. Bonds: Nature, Immigrant. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Richard Brandon, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy brown hair. He has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Rich, Nature. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Roger Hackney, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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