Bertram Clifton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a worn and beaten armor. His red hair is thinning but still full. His eyes are a pleasant brown.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Bonds: Enemies, Job, Religious. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Jocelyn Graham, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large grey mantle and cape that has been intricately interwoven into his blue robe. His hair, while still mostly brown, has prominent grey streaks. His face is scarred and worn.
Personality: He hates giants. He views them as having robbed his home of its proper glory. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 4 (-3) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Everburning torch. 1 Everburning torch.
Geoffrey Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered tan stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of gnolls once and for all.
History: Geoffrey was raised in a hard working conservative environment. A gifted student he started as a Masseuse, but he got bored and became a Bather. He inherited the family business which he has now maintained for 2 years.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Bonds: Attractive, Enemies, Job. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1900 sp.
Aldous Clayton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses like a well dressed Stableman does. He is tall, broad shouldered and powerfully built. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: He is unsatisfied with his job; and retire the richest man in the north
Ideals: Joker, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp.
Drogo Blakeley, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.
Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Rich, Religious. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp. 1 Chain shirt.
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