Simon Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a red scarf. He has a slight overbite and is overall scrawny. His white hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes dart from person to person to random spaces in the air.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better kind of golem.
Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Nature, Adventurer. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hunter Cooper, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is blonde, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of southern immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the south
Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Rich, Attractive, Immigrant. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 sp. Citrine (70 gp). Red spinel (120 gp).
Godfrey Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black tunic with red highlights, and long tan pants that bunch up around his shoes. His black hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Logical. Bonds: Guardian, Family, Adventurer, Enemies. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1600 sp.
Raymond Rutherford, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man is generally shirtless and showing off his tattooed chest. His blonde hair has been sun bleached extensively. He has violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He moved out south to avoid the crime he committed. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Impeccable. Bonds: Military, Criminal record, Job, Religious. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Smokesticks. 3 Tanglefoot bags. 2 Alchemist’s fire.
Heward Carlton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Dyer does. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of a Stableman, who enjoyed hunting, Heward was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 5 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp.
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