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NPC Generator

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Advanced [show]


Roland England, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and very short. His amber unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Roland was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Logical. Flaws: Disease, Hedonist. Bonds: Poor, Military. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Roland England, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large black jacket. His red hair and beard is wavy and long. This blue eyed southerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Shy, Secretive. Bonds: Adventurer, Military. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

John Tewksbury, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)5 (-3) 9 (-1)18 (+4)
Skills Investigation +0, Persuasion +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40000 cp. Coral (110 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Black star sapphire (600 gp).


Social Check DCs


Frederick Eastoft, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his spear always slung over his shoulder. He is physically well-built. His black hair is matted, messy, and big. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a island tribe. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted, Persistence. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Frederick Eastoft, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 16 (+3)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear white tank tops with tan pants. His red hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor, Debt. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Van Es, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 11 (+0)6 (-2)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Cloth of gold vestments (140 gp).


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Tanner. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Optimist, Extrovert. Bonds: Rich, Family. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Gerard Lindsay, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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