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Advanced [show]


Shane Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears pastel trousers with black and white striped suspenders. He wears various colorful collared shirts. His auburn hair is still thick. His eyes are likewise amber.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful wizard made him what he is. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Shane Blakely, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Robert Stanford, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His auburn hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and to unite with his brother

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Family. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Robert Stanford, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Sard (70 gp). Red-brown spinel (80 gp). Red-brown spinel (80 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Solomon Barton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His head has been shaved. He has a dull look in his gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He can't help but pocket interesting objects he comes across

History: Born in the north to a Performer, Solomon learned a great deal about his father's area of expertise. After coming to the age of reason, Solomon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Performer like his father before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a unemployed again

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Solomon Barton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Norman Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is dressed in earthy colors with a violet and tan handkerchief worn on his right side. His right leg appears badly burned and disfigured. He has moderate length red hair. His amber eyes lackadaisically let the world flow into them.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Flaws: Depressed, Impulsive, Insane. Bonds: Mentor, Criminal record. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Norman Myerscough, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Frederick Stanton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a yellow feathered hat and yellow clothes, and his gloved hand is found clutching a nunchaku. His auburn hair, when down, is lengthy. His green unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Disease, Shy, PTSD. Bonds: Attractive. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Frederick Stanton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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