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NPC Generator

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Advanced [show]


Randal Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has a penchant for wearing a ring with an oversized opal on his left hand. His red hair is lengthy. His eyes are brown and catlike.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: Randal hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Insane. Bonds: Rich, Criminal record, Enemies. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Randal Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


Geoffrey Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, green cloak. His blonde hair is greasy and uncared for. His gray eyes peer out from beneath his top green hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Architect mother left him crippled. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Mundane, Lazy, Disease. Bonds: Criminal record, Family. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Geoffrey Braxton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 18 (+4)13 (+1)
Skills Insight +6, Intimidation +3
Senses Passive Perception 14
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He plays an instrument quite well.

History: Tim was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels that his past leaves him morally obligated to help; and his relatives are trying to arrange a marriage

Ideals: Artistic. Bonds: Attractive, Nature, Family, Criminal record. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Garfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)18 (+4) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shane Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a warhammer. His chestnut hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich western family. He helped his mother out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Mentor, Rich, Has a crush. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Dryden, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Randal Reed, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears a well pressed and immaculate suit (or dress). He wears a wide-brimmed hat to cover his moderate length blonde hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: Randal was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Optimist. Flaws: Addict, Selfish. Bonds: Family. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Randal Reed, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 8 (-1)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. Brown-green garnet (40 gp). Deep green spinel (40 gp). Golden yellow topaz (500 gp). 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs

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