Frederick Benson, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man is well dressed, constantly wearing a white suit, brown shirt, and blue tie. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Frederick will drive conversation. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert. Flaws: Secretive. Bonds: Adventurer, Mentor, Job. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 5 (-3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
Hugh Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in blue turtlenecks beneath a tan coat with violet slacks. His hair is short and silver. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Family, Military. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Charles Benson, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has a slight overbite and is overall scrawny. He sports a long red beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Artistic, Philantrophist. Flaws: Lazy. Bonds: Adventurer. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1900 sp. Bloodstone (50 gp). Jasper (50 gp). Sardonyx (50 gp).
Heward Ramsay, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has dyed his greying white hair a little too much giving a sharp white color. His ears are large.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a brothel owner, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Further expansion of business; and expand his business
Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Gerard Fidget, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He very much looks the part of a Ruler. His moppish auburn hair is in a traditional bowl cut. He has blue eyes.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Gerard studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Ruler for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job, Attractive. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Banded mail.
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