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NPC Generator

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Advanced [show]


Geoffrey Quinton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He usually wears his blue robe and has his whip always slung over his shoulder. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: Born in the west to a Sailor, Geoffrey learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and human compassion

Ideals: Professionalism. Flaws: Antagonistic, Racist. Bonds: Job, Family. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Quinton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Ernest Hayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses like a well dressed Dyer does. He keeps his long auburn hair kept up in a rat tail. His violet eyes peer out from beneath his top green hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Bonds: Job, Adventurer, Mentor. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Hayden, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Smokesticks. 3 Antitoxin.


Social Check DCs


Dustin Bristol, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a green costume with the symbols of death on his torso, marred by sweets. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Bristol, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Peridot (40 gp). Red spinel (130 gp). Sard (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His hair is brown and curly. His fierce gray eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Attractive, Job, Nature. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Anselm Harper, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Chad Payton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive, Racist. Bonds: Attractive, Criminal record, Religious. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Chad Payton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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