Hunter Rowley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants, and carries pickaxes. He has a black handlebar mustache and slicked back black hair. His eyes are hazel and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Hunter was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Persistence. Flaws: Greedy. Bonds: In love, Criminal record. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
John Tattersall, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses in black turtlenecks beneath a brown coat with pastel slacks, and his gloved hand is found clutching a greatsword. His long red hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Body Guard, but he got bored and became a Map Maker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a body guard again
Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Golden pearl (80 gp). Citrine (40 gp).
Diggory Asheton, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His hair is always cut to a buzz. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a minor phobia of water and hates getting wet.
History: The child of southern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He now owns his own business.
Motivation: To pay off his debts; and he feels threatened by others
Flaws: Racist, Fearful. Bonds: Immigrant, Job, Debt. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 4 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gunter Compton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His silver hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Family. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bertram Norton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears skinny pants and wears a white and violet robe with the hood down. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.
History: Bertram was raised in a hard working conservative environment. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Many gnolls want him driven away; and he loathes his own lifestyle
Flaws: Depressed, Impulsive. Bonds: Job, Criminal record, Enemies. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
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