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Advanced [show]


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Ideals: Joker. Flaws: Insane. Bonds: Poor, Job, Enemies. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Cory Ramsay, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 21000 cp.


Social Check DCs


Cory Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting tan shirt and pants. His red hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cory Ashley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Adam Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black leather gloves, a black jacket, and tight pants. His black hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Adam hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Marlee, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20000 cp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Antitoxin.


Social Check DCs


Adelard Braxton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy yellow suit. His hair is chestnut, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and to pay off his debts

Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Family, Debt. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Adelard Braxton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. He is physically well-built. His silver hair is thinning but still full. He has violet eyes and a black hat with a red feather.

Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A deep hatred of illithids; and meet up once more with his childhood friend

Flaws: Insane, Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Ralf Coombs, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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