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Advanced [show]


Everard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a sickle on his belt. He has a long golden beard with little hanging trinkets. He has a dull look in his hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. His martial abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Sensitive, Impulsive. Bonds: Rich. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Everard Bradly, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (600 gp). A delicate silver chain set with a tourmaline (90 gp).


Social Check DCs


Don Ryley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His black hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Optimist. Flaws: Addict, Lazy. Bonds: Attractive, Mentor, Enemies. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Don Ryley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. Silver pearl (40 gp). Peridot (20 gp). Red-brown spinel (40 gp).


Social Check DCs


Roger Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries rapiers. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Artistic. Bonds: Attractive, Family, Poor. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Roger Hayhurst, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Obsidian (8 gp).


Social Check DCs


Drogo Chatham, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, grey cloak. His clothes are grease stained in places. He keeps his blonde hair in a flapper bob. His thin eyebrows rest above his beady brown eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Drogo was born the youngest of three triplets. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark; and marry his brother to traveling adventurers

Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Family, Nature. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Drogo Chatham, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. His long golden hair reaches down to his waist. He has blue eyes and a tan hat with a white feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Hadleigh, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 13 (+1)12 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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