Lance Barton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His blonde hair is smooth and relatively long. He has violet eyes and a white hat with a brown feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Farmer soon after.
Motivation: He loathes his own lifestyle; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Poor, Job. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Clerebold Denholm, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in red turtlenecks beneath a white coat with yellow slacks. His moppish black hair is in a traditional bowl cut. His face is scarred and worn.
Personality: Eccentric and domineering, Clerebold will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a island tribe. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp.
Heward Addington, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Mercenary, Heward learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and nothing but the best is good enough for him
Ideals: Justice, Opinionated, Impeccable. Bonds: Attractive, Job, Family. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp. 1 Chain shirt.
William Clifford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his blonde hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Jeweler, but he was a colossal failure. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and to be a jeweler again
Flaws: Shy. Bonds: Rich, Job, Military, Enemies. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2900 sp.
Roger Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears grey trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His hair is golden and curly. He has brown eyes and a grey hat with a blue feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Poor. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3100 sp.
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