Adelard Hailey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fancy grey suit. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the north, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Impulsive, PTSD. Bonds: Attractive, Criminal record, Immigrant. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Anthony Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a grey costume with the symbols of magic on his torso. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Gifted, Artistic. Flaws: Addict. Bonds: Nature. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp.
Tim Gyula, Male Human [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor. He is physically well-built. His golden hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against goblins; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Enemies. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1500 sp.
Kody Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a slight overbite and is overall scrawny. He has a very tight haircut. His hazel unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: A deep hatred of goblins; and revenge
Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Nature, Enemies. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Gerald Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears just a blue suit. His silver hair is lengthy. He has a dull look in his violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mortician. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want him driven away
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!