Gerard Stanley, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his absent mother.
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Family, Poor. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Heward Yeardley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears skinny pants and wears a white and pastel robe with the hood down. He wears a wide-brimmed hat to cover his moderate length black hair. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Soapmaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Kyle Easton, Male Human [Permalink]
Personal [hide]
Description: A 6'3" western man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly silver, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.
History: The child of western immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Terse. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
John Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with feathered hat. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: John was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.
Motivation: He's looking for his big break.
Ideals: Passionate. Bonds: Attractive, Job, Adventurer. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Charles Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor, and carries longswords. His chestnut hair is unkempt and raggedy. He has gleaming, smiling brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: Red-brown spinel (100 gp). Rhodochrosite (6 gp). Jade (100 gp). Blue quartz (6 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
