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NPC Generator

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Advanced [show]


Cory Kenley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His chestnut hair is knotted and matted. His blue eyes peer out from beneath his top white hat.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Cory was born with his mother's beautiful face. Cursed with a spirit at a very young age, Cory has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Addict, Disease. Bonds: Slave, Attractive. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Cory Kenley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 8 (-1)15 (+2)
Skills Medicine +1, Religion +5
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Gifted. Flaws: Cynical. Bonds: Mentor, Adventurer, Enemies. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Everard Hornsby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Gnome, Celestial
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Moonstone (40 gp).


Social Check DCs


Heward Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly brown, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small desert village. His childhood dream was to be a Weaver, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Bonds: Adventurer, Job, Nature, Enemies. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Heward Blythe, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries shields. His auburn hair is kept up in a ponytail inside a deerstalker hat. His eyes are blue and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Adventurer, Rich. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Odo Hackney, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 16 (+3)5 (-3)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Mori, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his mace. His silver hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Fearful. Bonds: Military, Rich. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Odo Mori, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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