Peter Tickle, Male Human [Permalink]
Personal [hide]
Description: This man wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He wears a broad hat to hide his balding. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the east to a Roofer, Peter learned a great deal about his father's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and to be a layabout again
Flaws: Insomniac, Fearful. Bonds: Job, Immigrant, Criminal record. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Godfrey Hartford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Gardener does. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Gardener. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His religion dominates his actions.
Flaws: Antagonistic. Bonds: Job, Religious, Slave, Enemies. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Alex Barclay, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His skin is also unnaturally pale. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Knight job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Enemies, Job. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Anselm Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and sports brown clothing, slightly heavier than average wear. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Selfish, Impulsive. Bonds: Rich, Family. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Blue quartz (6 gp). Black star sapphire (900 gp). Black pearl (400 gp).
Manfred Blankley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His red hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south to a Fletcher, Manfred learned a great deal about his father's area of expertise. His childhood dream was to be a Layabout, but he was a colossal failure. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Manfred never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Nothing but the best is good enough for him; and wishes to resurrect an old love
Ideals: Philantrophist, Logical, Impeccable. Bonds: Job, In love. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!