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Advanced [show]


Hunter Sydney, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears grey trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Opinionated. Flaws: Racist, Depressed. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Hunter Sydney, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Obsidian (14 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Brandon, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Hedonist. Bonds: Attractive. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Alex Brandon, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple white robe with green stripes complete with hood. He is muscular with a powerful set of arms. His blonde hair is slicked back into a classic pompadour. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Revenge; and to prove his worth to the world

Ideals: Joker, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Guy Ramsey, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)16 (+3) 6 (-2)11 (+0)
Skills Intimidation +2, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 20000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and very short. His blue eyes lackadaisically let the world flow into them.

Personality: Ralf wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: Ralf was raised in a hard working conservative environment. He worked as a nervous Herbalist and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: He feels threatened by others; and wants to raise his children well

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Family. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Ralf Coombs, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 16 (+3)18 (+4)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6

Possessions: 200 gp.


Social Check DCs


Nicholas Conway, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean violet cloak covering his clean studded leather. His top hat is riddled with cuts and holes. He has gleaming, smiling hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Nicholas Conway, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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