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NPC Generator

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Advanced [show]


Bertram Carlton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky black painted plate armor. With a patchy silver beard and wild silver hair. He has amber eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Carpenter, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Mundane. Bonds: Poor, Criminal record, Slave. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Bertram Carlton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 26000 cp. Hematite (5 gp). Malachite (5 gp). 1 Minor magic item.


Social Check DCs


Peter Hailey, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He has styled his chestnut hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Hailey, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Nicholas Marlee, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His long chestnut hair is drawn into a two foot long braid. His eyes are a pleasant violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Nicholas was raised in a hard working conservative environment. After coming to the age of reason, Nicholas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the south; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Impulsive, Addict. Bonds: Job. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Nicholas Marlee, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Gilbert Shelby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in black turtlenecks beneath a grey coat with green slacks. His blonde hair, when down, is lengthy. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Banker in town.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Job, Adventurer. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Gilbert Shelby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shane Clifford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green top hat and green clothes. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Job. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Clifford, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)18 (+4) 8 (-1)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 9
Languages Common, Giant, Auran, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Superior lock.


Social Check DCs

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