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NPC Generator

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Advanced [show]


Drogo Reed, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of magic around his neck, and a warhammer on his belt. He has wavy white hair. His gray eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east, but his parents moved at a very young age to the south. There was a wharf not far from home where he often wandered off to fish. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Reed, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large brown jacket. His chestnut hair is singed and shortened. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Mundane, Depressed. Bonds: Military, Rich. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Charles Hartford, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Easton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and carries warhammers. He sports a long red beard, and similarly colored long hair. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south to a Mercenary, Gerald learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Attractive, Job. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Gerald Easton, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)11 (+0) 16 (+3)12 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5

Possessions: 600 gp. 1 Masterwork Musical instrument.


Social Check DCs


Cory Cromwell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears black cloth garments or leather armor. He has a black handlebar mustache and slicked back black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Addict, Shy. Bonds: Attractive, Rich, Religious. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Cory Cromwell, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Black opal (1100 gp). 1 Minor magic item.


Social Check DCs


Godfrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He wears a colorful flower in his golden hair. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Godfrey studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying sister.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Godfrey Winterbourne, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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