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NPC Generator

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Advanced [show]


Gilbert Stansfield, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his axe always slung over his shoulder. His skin is fair and his fingers are delicate and long. His hair is short and brown. His eyes are blue and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east, but his parents moved at a very young age to the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Adventurer, Immigrant, Criminal record, Religious. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Stansfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly spears and swords. His blonde hair is knotted and matted. His eyes, though not visible through his cowl, are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his brother's freedom.

Motivation: He is a bit of a kleptomaniac; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Nature, Family. Occupation: Marshal

Voice: French accent

Attributes [hide]

Charles Shelly, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 18 (+4)8 (-1)
Skills Arcana +2, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant gray.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: He was born in the west. Balimaar was born on a far western island where he grew up under the tutelage of his mother, an expert Ruler. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Shy, Selfish. Bonds: Immigrant. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Gracey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)18 (+4) 13 (+1)7 (-2)
Skills Performance +0, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: Dean lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Athletic, Philantrophist, Logical. Flaws: Fearful. Bonds: Family. Occupation: Beggar

Voice: American accent

Attributes [hide]

Dean Ryley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)8 (-1) 18 (+4)17 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He wears his black hair down. He wears a mask on his face.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small desert village. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Immigrant, Nature, Criminal record. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Heiser, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10000 cp. 1 Climber’s kit. 1 Masterwork Musical instrument.


Social Check DCs

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