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Advanced [show]


Hugh Dayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Hugh Dayton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. 4 Antitoxin.


Social Check DCs


Lance Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. He has violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Criminal record, Nature. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Lance Wakefield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). Gold dragon comb with red garnet eye (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anthony Beckwith, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt. He has shaved his head bald. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Detective, who enjoyed hunting, Anthony was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His religion dominates his actions.

Ideals: Fighting, Gifted. Bonds: Enemies, Nature, Religious. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Anthony Beckwith, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 14000 cp. Jasper (30 gp).


Social Check DCs


Balimaar Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He has black hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better kind of golem.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Balimaar Haley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)12 (+1) 8 (-1)18 (+4)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Amethyst (40 gp). Citrine (20 gp). Blue quartz (11 gp).


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a simple tan robe with violet stripes complete with hood. His hair, while still mostly auburn, has prominent grey streaks. His eyes are a pleasant gray.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic, Pacifist. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Gerard Coombs, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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