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NPC Generator

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Advanced [show]


Manfred Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear blue tank tops with white pants. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Persistence, Philantrophist. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Manfred Radcliffe, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 6 (-2)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 8
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. Golden yellow topaz (500 gp). Moonstone (70 gp). Malachite (8 gp).


Social Check DCs


Aldous Wesley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his silver hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist, Professionalism. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Aldous Wesley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black armored body suit, with a simple white line shooting up and back down. He wears his red hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west his family was never financially stable. Guy was born on a far western mountains where he grew up under the tutelage of his father, an expert Crown-heir. He's since become an addict/alcoholic.

Motivation: He feels kind of lost in life; and seeks redemption

Flaws: Addict, Depressed. Bonds: Immigrant, Poor. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Guy Charlton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time, and is pretty ugly. His long brown hair reaches down to his waist. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After months of barely getting by, Gerard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Disciplined, Joker, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Gerard Remington, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 46000 sp. Golden yellow topaz (300 gp). 1 Masterwork Common Melee.


Social Check DCs


John Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He carries a battered greatsword and tarnished bastard sword as well. His hair is greying and his face has many wrinkles. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

John Winthrop, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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