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NPC Generator

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Advanced [show]


Frederick Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a red armored body suit, with a simple white line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is obsessed with finding treasure.

History: Born to a Armorer, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miller soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Bonds: Job, Adventurer, Poor. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Frederick Lindsey, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 13 (+1)8 (-1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Gold and topaz bottle stopper cork (400 gp). Gold dragon comb with red garnet eye (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Anselm hails from a village terrorized by orcs. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Bonds: Attractive, Military, Enemies, Job. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Anselm Byron, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 11 (+0)5 (-3)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 40 pp.


Social Check DCs


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple black robe with yellow stripes complete with hood. He wears his hair in dreadlocks. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Cynical. Bonds: Criminal record, Nature, Rich. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Atherton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 4000 cp. Hematite (7 gp). Aquamarine (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Tenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears a colorful flower in his white hair. His eyes are a pleasant violet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Arnold was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Job. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Arnold Tenley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp. Obsidian (11 gp). Citrine (70 gp). Red garnet (140 gp).


Social Check DCs


Arnold Leighton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His silver hair is thinning but still full. He has gleaming, smiling hazel eyes.

Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Arnold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Poor, Enemies. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Arnold Leighton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). A delicate brass dragon egg (100 gp).


Social Check DCs

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