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NPC Generator

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Advanced [show]


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His red hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Drogo was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Drogo Addington, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Kent, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are a pleasant blue.

Personality: Calm and collected, he is a well trained Shipwright. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and to be a assassin again

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Kent, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Insane, Mundane. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Arnold Spaulding, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 9 (-1)7 (-2)
Skills Medicine +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 30 pp. Hematite (13 gp). Chrysoberyl (60 gp). Deep green spinel (60 gp).


Social Check DCs


Peter Peyton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His silver hair is long and unkept. His fierce amber eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Barkeep, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Peter Peyton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His hair is chestnut and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Addict, Disease. Bonds: Family, Rich. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Marley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 17 (+3)11 (+0)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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