Adelard Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants his loneliness to end.
Ideals: Optimist. Bonds: Attractive, Has a crush, Family. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Henry Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is heavily combed to the right. His eyes, though not visible through his cowl, are brown.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Disease. Bonds: Attractive, Slave, Religious, Poor. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Justin Bradly, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his golden hair well, parting it to the left. His hazel eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He is harsh and unforgiving.
History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered poetry. After a long history of fighting, Justin and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp. Moss agate (10 gp). Azurite (10 gp). Deep green spinel (120 gp).
Drogo Hartford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears a grey vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his chestnut hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kyle Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His black hair is unkempt and raggedy. His violet eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Soapmaker mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Flaws: Ugly, Insane, Selfish, Disease. Bonds: Poor. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
