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NPC Generator

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Hugh Ashley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy grey suit. His golden hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Junk Dealer. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful wizard made him what he is. He worked as a nervous Junk Dealer and found it very stressful. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Mentor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Hugh Ashley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. A roughly beaten golden orb (120 gp). 1 Half-Plate.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with singing.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Artistic. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Manfred Clapham, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 10 (+0)10 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Red spinel (130 gp). Smoky quartz (70 gp). Amber (130 gp). Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown shirt with thin black vertical stripes and yellow pants. His long golden hair reaches down to his waist. He has a dull look in his amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Athletic. Flaws: Terse, Disease, PTSD. Bonds: Enemies. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Godfrey Weld, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 12 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Charles York, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time, and a wedding ring on his right hand. He is bald on top and has large white tufts of hair around his ears. His eyes are violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant. Occupation: Engraver

Voice: American accent

Attributes [hide]

Charles York, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His brown hair is long and unkept. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Arnold Moreno, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 8 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork manacles. 1 Climber’s kit.


Social Check DCs

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