Balimaar Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, blue cloak. He wears a colorful flower in his white hair. His face is covered beneath a completely black helmet.
Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Around other people he will do his best to conceal his emotions and appear jolly.
History: Balimaar was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Artistic, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Raymond Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Joker, Logical. Flaws: Disease. Bonds: Rich, Military. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Lewis Paxton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly crossbows and bows. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He was always very intelligent and has formed a secret society of specialists.
Motivation: His religion dominates his actions; and he has decided he is irredeemable
Flaws: Antagonistic, Secretive. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 40000 sp. 1 Minor magic item.
Tim Axton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and seeks redemption
Ideals: Justice, Entrepeneur. Bonds: Attractive, Nature, Criminal record. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 60 pp.
Shane Home, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a grey and green handkerchief worn on his left side. He has silver hair. His ears are large.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the west. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants revenge against orcs
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Enemies, Criminal record, Immigrant. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Minor magic item.
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