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NPC Generator

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Advanced [show]


Guy Darlington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a well pressed and immaculate suit (or dress). With a patchy black beard and wild black hair. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Flaws: Shy, Depressed, Disease. Bonds: Military, Rich. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Guy Darlington, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Athletics +3, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2000 cp. 3 Antitoxin.


Social Check DCs


Raymond Abram, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports grey clothing, slightly heavier than average wear. With a patchy golden beard and wild golden hair. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Raymond isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of southern immigrants he idolized his father. Raymond was born on a far southern island where he grew up under the tutelage of his father, an expert Miller. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Raymond Abram, Male Human Fighter 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 18 (+4)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Peter Hallewell, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His brown hair is smooth and relatively long. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker, Gifted. Bonds: Poor, Attractive, Job, Religious. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Hallewell, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Crowbar. 1 Climber’s kit.


Social Check DCs


Trey Palomarez, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a lot of dark rich colors, with gold accents. His long silver hair is drawn into a two foot long braid. This violet eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Bonds: Attractive, Religious, Adventurer. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Trey Palomarez, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. Star rose quartz (20 gp). Chrysoberyl (50 gp). Red spinel (50 gp).


Social Check DCs


Charles Byron, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with white lining and desert motifs. His silver hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Gifted from a young age, Charles studied abroad. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Human people; and he has decided he is irredeemable

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Nature, Criminal record. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Charles Byron, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 4 (-3)8 (-1)
Skills Animal Handling -1, Deception +1
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 15000 sp.


Social Check DCs

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