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NPC Generator

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Advanced [show]


Cory Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Cory was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He became a Unemployed soon after.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Athletic, Optimist, Persistence. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Cory Mitchell, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp. A miniature golden chest with tiny emeralds lining the top (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 3 Alchemist’s fire. 5 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Wymar Rutland, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a lot of dark rich colors, with gold accents. He wears a feathered hat to cover his moderate length white hair. This hazel eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Pacifist, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Wymar Rutland, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lance Ridley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a hunchback. His moppish blonde hair is in a traditional bowl cut. His brown eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Ridley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)5 (-3) 13 (+1)14 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Cloth of gold vestments (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs


Adam Nibley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His chestnut hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Religious, Immigrant. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Adam Nibley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His hair, while still mostly silver, has prominent grey streaks. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: Odo was raised in a hard working conservative environment. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Odo Chatham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp.


Social Check DCs

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