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Advanced [show]


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white cloak and cross-gartered pastel stockings. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up sai and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Gifted, Logical. Bonds: Adventurer, Nature, Family. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Gomory Livingstone, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Clayden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears baggy brown pantaloons and a red scarf, and his gloved hand is found clutching a hammer. He wears a wide-brimmed hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Thomas was born the youngest of three triplets. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he is greedy

Flaws: Hedonist. Bonds: Attractive, Rich, Family, Military. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Clayden, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Manfred Digby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black leather gloves, a black jacket, and tight pants. His top hat is riddled with cuts and holes. He is baby faced.

Personality: Eccentric and domineering, Manfred will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Digby, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the sun god around his neck, and a whip on his belt. His auburn hair is slicked back into a classic pompadour. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Drogo studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Seamstress soon after.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Gifted. Flaws: Shy. Bonds: Job. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Pinkerton, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)7 (-2) 10 (+0)14 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Alex Walcott, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a colorful flower in his silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Selfish, Antagonistic. Bonds: Attractive, Family. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Alex Walcott, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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