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Advanced [show]


Tim Ashley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He has done his best to style his red hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Criminal record, Adventurer. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Tim Ashley, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Rhodochrosite (4 gp). Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Heward Bradford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a robe, a symbol of death around his neck, and a longbow on his belt. He has a hunchback. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Dyer, Heward learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Heward Bradford, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 8 (-1)12 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 3 Tanglefoot bags. 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Patrick Reid, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He has a long golden beard with little hanging trinkets. He has a dull look in his brown eyes.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. Patrick was born on a far eastern desert where he grew up under the tutelage of his father, an expert Spice Merchant. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and he has a crush on the local beggar

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Immigrant, Job. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Patrick Reid, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has golden hair. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Layabout, Theobald learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Insane. Bonds: Job, Rich. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Theobald Mitchell, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gomory Moreno, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He sports a long black beard, and similarly colored long hair. His green eyes are passionate and lively.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: He got into the Fortune-teller business at a young age. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 7 years.

Motivation: To prove his worth to the world; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Gomory Moreno, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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