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NPC Generator

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Advanced [show]


Robert Northcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. He keeps his silver hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in lance use. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Robert Northcott, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Cory Atherton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, grey cloak. He wears a wide-brimmed hat to cover his moderate length brown hair. This violet eyed westerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Religious, Guardian. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Cory Atherton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 29000 cp. 1 Backpack. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs


Bertram Copeland, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Dyer uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of northern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He became a Dyer soon after.

Motivation: To be a Servant again; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Job, Attractive, Immigrant. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Bertram Copeland, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2

Possessions: 700 gp. White pearl (140 gp). Hematite (9 gp). Freshwater pearl (9 gp). Obsidian (9 gp). 2 Alchemist’s fire. 3 Antitoxin.


Social Check DCs


Everard Benson, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man dresses in collared shirts and wears a proper scarf over his head. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: Everard was born with his mother's beautiful face. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Ideals: Gifted. Bonds: Guardian, Attractive, Adventurer, Enemies. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Everard Benson, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Guy Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Locksmith, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Job. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Guy Shelley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 6 (-2)10 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Solid gold idol (700 gp). Silver comb with moonstones (900 gp).


Social Check DCs

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