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Advanced [show]


John Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears violet leather gloves, a violet jacket, and tight pants. His hair is short and black. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: John was raised in a hard working conservative environment. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: Seeks redemption; and wants to open a new tavern

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Adventurer, Criminal record. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

John Clayton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 16 (+3)7 (-2) 14 (+2)9 (-1)
Skills History +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 gp. Obsidian (15 gp). Zircon (70 gp).


Social Check DCs


Richard Harrington, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His auburn hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has worked as a Stylist like his father before him.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Antagonistic, Addict. Bonds: Rich, Attractive, Job. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Richard Harrington, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Justin Tenley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple black robe with red stripes complete with hood. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Religious, Rich. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Justin Tenley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He has a hunchback. His hair is cut close to his head. His violet eyes are passionate and lively.

Personality: He is irascible and easily irritated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Herbalist business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: To reunite with his absent mother; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Family, Job, Slave. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Gunter Willoughby, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears professional attire. His hair is silver and very short. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: Gerard was born in the south. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Persistence. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Gerard Remington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)8 (-1) 11 (+0)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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