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Advanced [show]


Clerebold Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has no hair. His eyes are gray and catlike.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.

History: Gifted from a young age, Clerebold studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He wants to meet his childhood hero; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Clerebold Marlee, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered halberd and tarnished greatsword as well. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Bertram hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent mother; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Enemies, Guardian, Family. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Bertram Kent, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 8 (-1)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 sp.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his bow always slung over his shoulder. With a patchy white beard and wild white hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Family, Poor. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Ernest Woods, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Manfred Atherton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow coat over a tan low-cut shirt, and a broad hat upon his head. His hair is short and red. This hazel eyed southerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Miner, who enjoyed hunting, Manfred was taken on many hunting expeditions. A freak accident while working with his Miner father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Manfred Atherton, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 800 gp. Citrine (20 gp).


Social Check DCs


Randal Dryden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man typically wears grey cloth garments or leather armor. His hair is silver and curly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast plains. He dropped out of school before completing his studies. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Randal Dryden, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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