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Advanced [show]


Trym Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with blue socks and a vest with buckled shoes. He is portly but not overly obese. His hair is long and brown with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. His amber eyes peer out from beneath his Stetson pastel hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature, Guardian. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Trym Wharton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Malachite (16 gp). Moss agate (16 gp). Eye agate (16 gp). 1 Darkwood Buckler.


Social Check DCs


Thomas Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair, when down, is lengthy. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Thomas was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Philantrophist, Persistence. Flaws: Ugly. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Thomas Beitz, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork manacles.


Social Check DCs


Everard Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. With a patchy black beard and wild black hair. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Disciplined, Fighting. Bonds: Military, Family. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Everard Gladstone, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 15 (+2)8 (-1)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Star ruby (900 gp).


Social Check DCs


Raymond Palomarez, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears just a green suit, and a wedding ring on his right hand. He has a long white beard with little hanging trinkets. His blue eyes peer out from beneath his broad green hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Ideals: Professionalism. Flaws: Mundane. Bonds: In love, Mentor, Attractive. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Raymond Palomarez, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Athletics +4, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Diggory Crawford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light brown in addition to tight pants. His red hair is singed and shortened. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful slaver made him what he is. Cursed with unlife at a very young age, Diggory has worked very hard to control his curse. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Poor, Mentor. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Diggory Crawford, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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