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NPC Generator

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Advanced [show]


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy, Depressed. Bonds: Adventurer, Poor. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Cooper, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Smoky quartz (30 gp).


Social Check DCs


Robert Atherton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He has styled his golden hair well, parting it to the left. His eyes are a pleasant hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: He was born in the west. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Atherton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 10 (+0)15 (+2)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Reynard Reed, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is dressed in an above average manner. His hair is greying and his face has many wrinkles. This blue eyed southerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of southern immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Reynard Reed, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 100 gp. Freshwater pearl (16 gp). Rhodochrosite (16 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs


Simon Royal, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is long and unkept. He is baby faced.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it.

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Simon Royal, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 4 (-3)17 (+3)
Skills Acrobatics +3, History +4
Senses Passive Perception 7
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he is dressed in earthy colors with a black and tan handkerchief worn on his left side. His hair is short and chestnut. His eyes are amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: Born in the south to a Shoemaker, Theobald learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Shoemaker soon after.

Motivation: Human compassion; and further expansion of business

Ideals: Disciplined. Flaws: Hedonist, Racist. Bonds: Job, Family. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Marlee, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 6 (-2)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 8
Languages Common, Goblin, Druidic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Rhodochrosite (5 gp). Peridot (60 gp). 1 Banded mail.


Social Check DCs

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