Hunter Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.
Personality: He can speak with the recently deceased. He has all his life been fascinated with painting.
History: He was born on a small isolated farm. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Nature, Family. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Minor magic item.
Dustin Marston, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears a colorful flower in his white hair. His violet eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal painting training, and achieved minor success. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother.
Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Military. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. Blue quartz (15 gp). Rhodochrosite (15 gp). Deep blue spinel (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Roland Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man sports grey clothing, slightly heavier than average wear, and a wedding ring on his right hand. He has styled his chestnut hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast plains. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Nature, Rich. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Thomas Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his green robe. He carries a battered spear and tarnished sword as well. He keeps his red hair in a flapper bob. His eyes are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Persistence, Professionalism. Bonds: Rich, Adventurer. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gerald Clapham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple violet robe with brown stripes complete with hood. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Apothecary, who enjoyed hunting, Gerald was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: To settle down with his crush; and he has a crush on the local apothecary
Ideals: Athletic. Flaws: Insane. Bonds: Has a crush, Adventurer, Nature. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver comb with moonstones (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
