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NPC Generator

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Advanced [show]


Drogo Peyton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Junk Dealer. His top hat is riddled with cuts and holes. His amber eyes dart from person to person.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a plains tribe. He dropped out of school before completing his studies. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical, Gifted, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Peyton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)5 (-3) 10 (+0)13 (+1)
Skills Investigation -1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 30000 cp. Silver comb with moonstones (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His silver hair is kept up in a ponytail inside a broad hat. His gray eyes peer out from beneath his broad blue hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Joker, Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Geoffrey Thackeray, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Anselm Rayden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears baggy black pantaloons and a brown scarf. With a patchy brown beard and wild brown hair. His blue eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He is content; and he seems to be bored by most things

Ideals: Artistic. Flaws: Antagonistic, Shy, Mundane. Bonds: Family. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Anselm Rayden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 5 (-3)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Bullseye lantern.


Social Check DCs


Don Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is physically well-built. He has a auburn handlebar mustache and slicked back auburn hair. He wears crescent spectacles with a black brim.

Personality: This man loves singing and to teach people singing more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He's since become an addict/alcoholic.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Don Tindall, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Jeweler uniform. His small hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Jeweler and found it very stressful. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Ainsworth, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 7 (-2)13 (+1)
Skills Deception +4, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Obsidian (14 gp). Hematite (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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