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NPC Generator

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Advanced [show]


Rolf Oakes, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light white in addition to tight pants. His whole body is exceptionally muscular. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: He was born into a rich family. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Disciplined, Logical. Flaws: Ugly, Hedonist. Bonds: Immigrant, Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Rolf Oakes, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his black robe and has his shortspear always slung over his shoulder. He is muscular with a powerful set of arms. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Ploughman father left him crippled. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage

Ideals: Justice, Philantrophist. Flaws: Disease, Mundane. Bonds: Family. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Trym Beitz, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Good lock. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black cloak and cross-gartered pastel stockings. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with music.

History: John was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a Doctor soon after.

Motivation: Expand his business; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

John Hadleigh, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)14 (+2) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Golden yellow topaz (700 gp). Rhodochrosite (6 gp). Alexandrite (700 gp). 4 Smokesticks. 5 Acid flasks. 1 Everburning torch.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His long chestnut hair is drawn into a two foot long braid. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Slave Trader in town.

History: Born in the north to a Slave Trader, Anselm learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Job, Adventurer. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Anselm Marleigh, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Conrad Cornish, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His long golden hair reaches down to his waist. He has gleaming, smiling amber eyes.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Family, Military. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Conrad Cornish, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Orc, Terran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Star ruby (800 gp).


Social Check DCs

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