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Advanced [show]


Roland Richie, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His brown hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Banker.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult.

Bonds: Rich, Job, Adventurer, Religious, Enemies. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Roland Richie, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Reynard Haley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is always cut to a buzz. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reynard took refuge in the large cave and found the beat up bastard sword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record, Nature. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Reynard Haley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Alexandrite (200 gp). Sard (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Kensley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His red hair, when down, is lengthy. He has a dull look in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Gilbert Kensley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Lance Alby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He is physically well-built. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: Gifted from a young age, Lance studied abroad. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Alby, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Don Beverly, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Religious, Rich, Mentor. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Don Beverly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 11 (+0)4 (-3)
Skills Deception -1, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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