Chad Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a grey feathered hat and grey clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is blonde. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Adventurer business at a young age. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Chad's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: He has comitted a past crime that haunts him to this day; and to clean up the streets
Flaws: Insane, Antagonistic. Bonds: Criminal record, Job, Guardian. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. White opal (800 gp).
Bertram Melancon, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple pastel robe with grey stripes complete with hood. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Druidic, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1000 sp. 1 Half-Plate. 1 Breastplate.
Roland Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of strength on his torso. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Many goblins want him driven away; and to be a shoemaker again
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job, Enemies. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Black pearl (900 gp). Malachite (9 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Adelard Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a green wide-brimmed hat and green clothes. His black hair is lengthy. His eyes are green and beady.
Personality: Eccentric and domineering, Adelard will drive conversation. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His mother raised him in a mountain cabin. In his 18th year, his parents were killed by a dire rats raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Nature, Immigrant, Debt. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10 pp.
Drogo Westbrook, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears blue painted combat armor at almost all times. His right leg appears badly burned and disfigured. He wears his red hair up. His eyes are green and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also hits on women, regardless of circumstances.
History: Drogo was born the youngest of three triplets. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Bonds: Criminal record, Has a crush, Family. Occupation: Bookbinder
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 18 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
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