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NPC Generator

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Advanced [show]


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Stableman. He wears a wide-brimmed hat to cover his moderate length black hair. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He struck the Stableman job and began his own company from there.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Criminal record, Family. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Dustin Staurheim, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Cory Snowdon, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Cory will drive conversation. He takes great joy in being the best Laborer in town.

History: Gifted from a young age, Cory studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Cory Snowdon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alex Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his shield and is in decent physical shape. His hair is short and silver. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: Alex was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Alex Wedgwood, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bernard Remington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His hair is golden, silky, and of moderate length. His gray unseeing eyes seem to look past you.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is content

Flaws: Disease, Addict, Mundane. Bonds: Attractive, Enemies. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Bernard Remington, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)6 (-2) 11 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze, and sports empty pouches on his belt. His white hair and beard is wavy and long. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Clerebold was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Hayhurst, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp. Chalcedony (70 gp).


Social Check DCs

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