Anselm Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long black hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Amber (140 gp). Fiery yellow corundum (700 gp). Alexandrite (800 gp).
Balimaar Walpole, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large brown mantle and cape that has been intricately interwoven into his blue robe. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Justice. Flaws: Terse. Bonds: Nature, Job, Adventurer. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Bloodstone (40 gp).
Anselm Ramsay, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. He is tall, broad shouldered and powerfully built. He has a golden handlebar mustache and slicked back golden hair. His eyes are blue and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Geoffrey Churchill, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in green turtlenecks beneath a red coat with brown slacks. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Geoffrey studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has set out to sabotage the competition.
Motivation: He is content; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 sp.
Alex Hackney, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple violet robe with black stripes complete with hood. His blonde hair is heavily combed to the left. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a very good compulsive liar and kleptomaniac.
History: He was born in the south, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered painting. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Joker, Artistic. Bonds: Criminal record, Immigrant. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
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