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NPC Generator

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Advanced [show]


Gerard Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east; and money/treasure

Ideals: Opinionated, Entrepeneur. Flaws: Lazy. Bonds: Rich, Attractive. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Gerard Bentham, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gomory Hackney, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a green deerstalker hat and green clothes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is a bit of a kleptomaniac

Ideals: Optimist. Bonds: Slave, Mentor, Job, Criminal record. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Gomory Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Pink pearl (160 gp).


Social Check DCs


Theobald Sutton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast island. He has had some formal writing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a crush on the local Carter; and wishes to resurrect an old love

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Sutton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)10 (+0) 17 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Balimaar Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in tan turtlenecks beneath a green coat with black slacks. His hair is chestnut and very short. His amber unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Disease, Sensitive, Addict. Bonds: Poor. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Ramsey, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Breastplate. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Shane Thorpe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his blue robe and has his longsword always slung over his shoulder and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. He has gleaming, smiling violet eyes.

Personality: Calm and collected, he is a well trained Armorer. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south, but his parents moved at a very young age to the west. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a merchant again

Ideals: Justice, Logical. Bonds: Job, Immigrant, Enemies. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Shane Thorpe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)14 (+2) 15 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Magnifying glass. 1 Good lock. 1 Silver holy symbol.


Social Check DCs

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