Ernest Everly, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he typically wears black cloth garments or leather armor. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.
Motivation: He feels threatened by others; and to clean up the streets
Flaws: Fearful. Bonds: Guardian, Military, Immigrant, Rich. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 600 sp.
Bertram Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered morningstar and tarnished whip as well. He has a very tight haircut. His eyes, though not visible through his cowl, are green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 42000 sp. 1 Minor magic item.
Tim Darlington, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large black mantle and cape that has been intricately interwoven into his blue robe. His long black hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the north. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the north. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Pacifist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
Rolf Webley, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His tied-back hair is black. He has a dull look in his green eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Cartwright, but he got bored and became a Shipwright. He has achieved small success as a Shipwright.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Artistic. Flaws: Emotional, Disease, Greedy. Bonds: Job. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Trey Crawford, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his red robe. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is silver. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Locksmith in town.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
