Solomon Shelby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a green and brown handkerchief worn on his left side. His blonde hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Ideals: Gifted. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1600 sp. Amethyst (60 gp). Lapis lazuli (13 gp).
Anthony Shipley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He is generally well dressed albeit a few years behind the times. He has a very tight haircut. He has gleaming, smiling green eyes.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Bricklayer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc
Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Attractive, Military. Occupation: Baker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Onyx (20 gp). Black star sapphire (700 gp). Red spinel (140 gp). 3 Alchemist’s fire.
Anthony Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a slaver, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Barkeep and found it very stressful. He has worked as a Barkeep like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Rich, Attractive, Job, Mentor. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Everard Sutherland, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has moderate length silver hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk.
Flaws: Addict. Bonds: Attractive, Nature, Mentor, Adventurer. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 48000 sp. 1 Minor magic item.
Balimaar Wheatley, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail, he is not a threatening figure. He has a small bristly mustache and wavy white hair. His eyes, though not visible through his cowl, are violet.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Flaws: Disease. Bonds: Adventurer, Mentor, Criminal record, Military. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!