Shane Vance, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Herbalist uniform. He is physically well-built. He wears a colorful flower in his silver hair. He has several tiny emerald earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.
History: Shane was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Herbalist job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Professionalism, Gifted. Bonds: Job, Attractive, Rich. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp. Fire opal (500 gp). Aquamarine (800 gp).
William Cornish, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to loving parents in a slum to the west. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. William's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Gunter Morton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears black leather gloves, a black jacket, and tight pants. His silver hair is unkempt and raggedy. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of western immigrants he idolized his father. A gifted student he started as a Server, but he got bored and became a Tailor. He has set out to sabotage the competition.
Motivation: He has a crush on the local Server; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Has a crush, Immigrant, Job. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 8 Acid flasks. 3 Antitoxin. 1 Everburning torch. 3 Alchemist’s fire.
Gilbert Northcott, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a pastel cloak and cross-gartered black stockings. His red hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world
Ideals: Passionate, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1000 sp.
Arnold Beverly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His golden hair is kept up in a ponytail inside a deerstalker hat. He has green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Poor, Adventurer. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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