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NPC Generator

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Advanced [show]


Ernest Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. He wears a top hat to hide his balding. His hazel unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and he feels kind of lost in life

Flaws: Disease, Racist, Depressed. Bonds: Military, Immigrant. Occupation: Tanner

Voice: American accent

Attributes [hide]

Ernest Bentley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)18 (+4) 15 (+2)15 (+2)
Skills Arcana +6, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Orc, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Deep green spinel (130 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Woods, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and dresses well, wearing white shirts, loose pants, and blazers most of the time. He has wavy silver hair. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Hugh Woods, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 11 (+0)8 (-1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. Eye agate (15 gp). Golden yellow topaz (300 gp).


Social Check DCs


Gunter Dayton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Dilettante.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Dayton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 8 (-1)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Alex Thornton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green.

Personality: Calm and collected, he is a well trained Interpreter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Alex was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up work as a Interpreter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Knight again.

Ideals: Logical. Flaws: PTSD. Bonds: Poor, Job. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Alex Thornton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 16 (+3)5 (-3)
Skills Athletics +4, Intimidation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 8 Acid flasks. 1 Everburning torch.


Social Check DCs


Ralf Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. His moppish red hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: A deep hatred of dire rats; and revenge

Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Ralf Harrington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. Red-brown spinel (50 gp). Amber (50 gp). 1 Silk rope. 1 Superior lock.


Social Check DCs

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